For example Arrow Recovery allows a Ranger to recover 33% of his magic arrows and Elemental Affinity reduces the Action Point cost of a spell of the type on which a mage is standing. Besides some talents that are available for all the characters, most of them (particularly those more powerful) depend on the number of points in a given specialization. Talents that cannot be taken will be listed at the bottom of the window and the text will be red. Talents have prerequisites based on both Abilities and Attributes. Characters don't have any base talents, but can choose two talents to begin with during Character Creation phase. They can be used to further improve a character's strength, to offset his or her weaknesses, or just give the character a different look in combat. They are valuable, because they become passive abilities that change your Characters permanently. Players typically end the game at level 19 - 21, meaning a character can expect to gain up to 7 talents. The character will gain another point at level 3 and will continue to gain 1 more every four levels afterwards. Each character starts with 2 talent points. Talents in Divinity: Original Sin Enhanced Edition are obtained once every few levels.
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